Tuesday, 29 November 2011

Feed The King Visual References

I decided to slightly change the drawing style for the game, as I needed to add more scenes and my new game flow is still in the development and refinement process. After going through a few sketches of my game flow (which will be posted up later) I have confirmed to add a few more location and I'll need to add more background scenes and animation. Hence, I've decided to opt for an art direction which is slightly easier yet maintain the mood and similar style as posted at my previous visual references.

Been searching up some Flash-based websites to gather inspiration for game play and art direction. I came across this interesting game that is simple yet addictive - Feed The King. Feed The King is created by Juicy Beast, and the aim of this game is for players to stack up different variety of cakes as high as possible and avoid obstacles until there's no life left, and have the king eat the stack of cakes. Although most players are more focused on stacking the cakes, I noticed that the background is just as detailed though not many people will notice what's behind.

Here are some images of Feed The King:


 Picture 1: Feed The King introduction page. The blue background inside the frame is actually moving.


 Picture 2: Starting of the game. The cakes will move left and right and the player is required to press the 'down' arrow to stack the cake up.


 Picture 3: A few variety of cakes, and the most detailed part of the game (so far) with the background of the lands and mountains.


Picture 4: Scene where the king eats the cakes that the player stacks up after losing all 3 lives as located at the bottom right corner of the frame. You can even see there are flowers on the clouds which not many people might have noticed.


What I like about this style is the simplicity of one tone colours and minimal gradient (only for the sky). The colour scheme is also something similar to what I want to produce for my game.The details that were on the cakes, while looks simple and one tone, but it feels that the graphic designer actually put in a lot of effort in designing the colours, shapes, size and layers of cream on the cake. I feel that the game made players focus very much on the game play - stacking the cakes and getting the king to eat them, but they never neglect details for their visuals although the graphics looks simple. Nevertheless, I think this style suits my game because of its simplicity and colour schemes. It is also to reduce unnecessary complex details and gradients to take up my time in finishing the graphics rather than working on the programming and animation.

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