Wednesday, 23 November 2011

Project Critique and Tutorial 1

Met with another tutor who is to assist us during the project and critique sessions. After explaining about my idea of the game, he provided me lots of useful suggestions, and some that I didn't even think about before. Here are some feedbacks and suggestions he gave to me during today's Project Critique and Tutorial (PCT) session:

- Game is linear. Can be made more interesting by making it non-linear.
- Use visual cues and animations to enhance user experience rather than text and still images/messages.
- Bars are very old school. Try using emotions, gestures and other forms to replaces bars. (for social and energy bar)
- Try doing different times and locations so that user can explore more rather than 'forcefully' giving them a time or path which they must follow.
- Plan more stages for better gaming/user experience. Prioritize users and let them make decisions.


I'll be planning a new game flow after receiving those feedbacks and suggestions. Hopefully will work out a better improved version than the one I have without too much changes to ensure I'm able to keep up the working pace and work load.

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